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it means that you likely either (a) don't have an internet connection to download the necessary GeoLite Database file (used for DSpace Statistics), or (b) the GeoLite Database file's URL is no longer valid.
Again, this means the GeoLite Database file cannot be downloaded or is unavailable for some reason. You should be able to resolve this issue by following the \"Manually Installing/Updating GeoLite Database File\" instructions.
it means that you likely either (a) don't have an internet connection to download the necessary GeoLite Database file (used for DSpace Statistics), or (b) the GeoLite Database file's URL is no longer valid. You should be able to resolve this issue by following the \"Manually Installing/Updating GeoLite Database File\" instructions above.
Again, this means the GeoLite Database file cannot be downloaded or is unavailable for some reason. You should be able to resolve this issue by following the \"Manually Installing/Updating GeoLite Database File\" instructions above.
Then create your new Niagara module. You can use the Workbench menu Tools -> New Module to do this. However, if you do not want to start from scratch, you can use the link at the end of this blog and download the complete source code for the Envas HelloWorldApp module. For the impatient developer, the featured zip file contains the compiled jar file as well. In the following text, I will also refer to the source code from the attachment. And, last but not least, the full Envas demo source code is available in the Neopsis GitHub repository
Once downloaded, follow the INSTALL.txt instructions from the unpacked archive.In summary, there is a spring script (spring.bat for Windows) in a bin/ directory in the .zip file.Alternatively, you can use java -jar with the .jar file (the script helps you to be sure that the classpath is set correctly).
To finish our application, we need to create a single Java file.By default, Maven compiles sources from src/main/java, so you need to create that directory structure and then add a file named src/main/java/MyApplication.java to contain the following code:
The course provides thorough coverage of the foundational Java topics: basic syntax, object-oriented programming, handling exceptions, core data structures, and generic types. It also gives fast-moving coverage of some of the most important libraries: concurrent programming with Java threads, parallel programming with fork/join, network programming, file I/O, and serialization. Finally, it gives detailed explanation of the syntax and usage of lambda expressions and streams, the most important new features in Java 8.
Select the file compression format compatible with your system (zip, tar, gz) by clicking directly on the link, download it and expand the binary to your hard drive in a new directory. For example in z:/geronimo, from now on this directory will be referenced as .
This command builds the Java Application. This creates the directory, creates all necessary files, and downloads/installs all dependencies that are needed by the build. This command also runs all unit tests that are implemented in the project.
Before you start with encoding and decoding JSON using Java, you need to install any of the JSON modules available. For this tutorial we have downloaded and installed JSON.simple and have added the location of json-simple-1.1.1.jar file to the environment variable CLASSPATH.
Understandably, we get a little impatient when we do not know how much time a process is going to take, for example, a for loop or a file downloading or an application starting up. To distract us from that we were given the libraries tqdm and progressbar in Python language which allows us to give a visual illustration of the process completion time using a progress bar. Loading bars are often seen on game screens as the resources required for the game to run are being acquired to the main memory.
We were able to drastically scale down the size of the textures. We, however, still have the large model we need to load, which comes in at a 4.5MB. While, not being really that large, it is still rather large. To solve this we can reduce the number of vertices, which will also make rendering quicker, or compress the obj file. While testing with the original number of vertices, there didn't seem to be any stuttering or other issues, so let's keep the number of vertices as they are. The easiest way to make the download quicker is by just enabling gzip support on your server:
If you don't want to do that, you might look into some of the javascript based gunzip libraries to decompress a gzipped file yourself. So to limit the size, we'll just assume we have a webserver which returns gzipped data. 59ce067264
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