The Bridge PSN
LINK - https://fancli.com/2tkvVR
You will move the cursor with the left analog stick, moving the camera with the right analog stick, zooming in and out on the action with the ZL and ZR buttons. When you want to build, you can do so with the A button to start to place the different pieces that will be forming your bridge structure so that you can get to the goal for each stage. You can use the D-Pad to select between road pieces or pieces of wood that can be used to balance out your structure so that it has something to hold onto as support.
As a new employee in the Aperture Science test lab, it's your job to build bridges, ramps, slides, and other constructions in 60 test chambers and get the Bendies safely across the finish line in their vehicles.
Each level is a gap. On each side of the gap is one or more anchoring points. You then stretch across the gap with pieces of bridge-building materials such as wood or steel. Once the gap is covered you press R1, select a vehicle (a car, a truck or a tank truck, the last of which is unlocked later on) and then one of three things happen.
The key to success is to create a lattice of bridge bits that strengthens the overall structure rather than dragging on it. Too many bits and the bridge snaps like it was built in India in a week. Too little and it holds weight with all the sturdiness of a house made of lettuce leaves.
Players can take on one of four roles within the bridge of the federation vessel known as the Aegis. You can pick between the engineer, whose job it is to manage the balance of power to the ships core systems and repairs when the Aegis suffers damage. The tactician station puts the player in charge of raising and lowering the shields, firing weapons and scanning targets for cargo or chinks in enemy armour. The helm, my favourite station puts the player in charge of steering the ship, engaging impulse and warp drives to jump from mission to mission. Lastly there is the captain, who takes a less control heavy approach and instead is installed to make the decisions, deciding in pinches whether to engage in combat, which destination to warp to and what to scan all with the use of pure verbal communication.
Beyond the five main missions you can embark on a larger randomly generated voyage which incorporates scenarios that you find within those missions. This is brilliant fun and if you have a good crew then this is where you will find the bulk of your time. While the scenarios give you a beginning and end it genuinely feels in this mode that you have full reign over the direction you take. It also lets you soak in the visuals and atmosphere of sitting at a station on the bridge of your own starship, which is an experience that cannot be understated at times. Ubisoft have done a great job of presenting the bridge of the Aegis and capturing the sounds that Trekkies know and love. This is a point that is driven home when you take on the hard mode challenge of piloting the original USS Enterprise, which has been lovingly crafted down to the utterly baffling control station controls.
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Tonight, I got to step onto the bridge of a Federation starship. The U.S.S. Aegis (NX-1787) is fully equipped for deep space exploration, and I got to take the helm, target Klingon birds of prey, and energize the transporters. If you've played Space Team or Artemis, you'll feel right at home in a Star Trek Bridge Crew uniform.
I'm very much looking forward to stepping back onto the bridge of the Aegis this fall. Ubisoft is going all-in on VR, and I hope it keeps delivering experiences like Werewolves Within (which I played at GDC) and Star Trek Bridge Crew. 59ce067264