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Nigel's Journey: A Working Day ^NEW^ Download PC Game


This game rose out of an idea to pay tribute to the games we played while growing up, Jak and Daxter, Ratchet and Clank, and The Legend of Zelda. It was made by a group of 17 game dev students over a period of six months working 21 hours each week.




Nigel's Journey: A Working Day Download PC Game


Download File: https://www.google.com/url?q=https%3A%2F%2Fvittuv.com%2F2ugBUg&sa=D&sntz=1&usg=AOvVaw0k7L2UX_Y3fzGyPrD-wPT9



Nier: Automata was announced at E3 2015; it received stage plays and novels expanding its narrative, and both downloadable content (DLC) and crossovers with other games were issued after its release. The game was localized by 8-4, translators of Nier. Critics praised the game's story, themes, gameplay, and music; but drew criticism for some visual and technical problems. The PC release drew a mixed response due to technical issues that were not officially addressed until 2021. Sales surpassed expectations and as of November 2022[update], the game had shipped seven million copies worldwide.


Using feedback about the game's original character designs, Akihiko Yoshida was engaged as main character designer.[10] Saito originally wanted to bring back D.K, the character designer of Nier, but D.K had broken his elbow and was unable to draw, so he recommended Yoshida for the post.[22] The developers thought Yoshida would be too busy to contribute, but he was willing to join the project due to fans of Nier working at his company, CyDesignation. Yoshida joined the company later in the character design process, so Taro gave him a general guideline of sleek designs with black as the dominant color.[10][12] PlatinumGames staff had difficulty making the character models seem "alive" due to their mechanical nature.[42][43] Unlike Nier, which has two different protagonist designs for different markets, the team committed to a high-quality JRPG character design that would be consistent across regions.[13][27] According to staff, Yoshida's art design ensured a consistent aesthetic for the characters.[40] The Commander, Adam, and Eve were designed by Yuya Nagai.[44] Square Enix artist Toshiyuki Itahana redesigned Devola and Popola.[45] Concept art for the game's enemies was handled by Hisayoshi Kijima, while Kazuma Koda, Yasuyuki Kaji, and Shohei Kameoka made the environmental artwork in collaboration with Yoko. The developers worked to build settings that would resemble real-world places players would visit.[42][43]


Masato Shindo was the game's sound designer. Creating an echo effect was difficult due to the scale of the open world; Shindo designed a system that would manage echoes in real time, depending on the player's surroundings.[43] Sound was implemented by Masami Ueda; it was a greater amount of work than he had experienced on previous projects. Ueda's previous encounters and good working relationship with Okabe helped the smooth implementation of the game's sound.[42]


In January 2014, after the release of Drakengard 3, Yoko expressed an interest in making a second spin-off from the Drakengard series but did not specify whether it would be related to Nier.[56] In December of that year, he confirmed he was working on a new game but did not reveal more details.[57] Nier: Automata was first announced at Square Enix's press conference at E3 2015 under the provisional title Nier New Project, with staff later confirming it was 10% complete.[58][20] At the 2015 Paris Games Week trade show, Square Enix announced the game's official title and a provisional release date, and showed a gameplay trailer.[14] Square Enix worked with Japanese rock band Amazarashi, lead singer Hiromu Akita was a fan of Nier, to produce a promotional song called "Inochi ni Fusawashii", which was inspired by the game's world. Yoko supervised the music video for "Inochi ni Fusawashii".[59]


A Nintendo Switch port was released on October 6, 2022.[79] Saito requested a Switch port to celebrate of the game's fifth anniversary after being impressed by Astral Chain (2019), which Taura directed.[41][80] The port's developer Virtuos wanted to preserve as much of the game as possible but capped the frame rate at 30 fps and made a racing-based side quest less difficult.[81] Saito was comfortable with the reduced frame rate due to Astral Chain's combat working at that frame rate.[41] Sound compression was a challenge; the team optimized the sound and graphics engine to allow the highest-quality transfer onto the Switch's less-powerful hardware. The game's developers made scene-by-scene comparisons to ensure the final product was as close as possible to the other console versions.[81] At Yoko's request, more costumes and items were included, some themed after the mobile game Nier Reincarnation. The port's subtitle references the game's final ending.[41]


A downloadable content (DLC) pack titled 3C3C1D119440927 was released on May 2, 2017; it includes additional costumes and accessories based on Nier, aesthetic hair-customization options, new battle colosseums, and boss fights with Square Enix and PlatinumGames presidents Yosuke Matsuda and Kenichi Sato.[82] The content was unlocked in-game from the chapter-selection screen, and requires data saved from a completed playthrough.[83] The DLC was included in the Xbox One and Nintendo Switch releases,[76][79] and in the Game of the YoRHa Edition, which was released for the PlayStation 4 and Windows on February 26, 2019.[72][84]


Nier: Automata sold over 198,500 copies during its first week of release in Japan, peaking at number one in the charts and significantly exceeding sales of Nier in 2010.[99][100] In April 2017, Nier: Automata was reported to have sold over 500,000 copies in Japan and Asia, including both physical shipments and downloads.[101] According to the NPD Group report for March 2017, the game reached ninth place in overall sales and sixth place in the PS4 chart.[102] In the United Kingdom, the game debuted at number six in the general software chart.[103] By May 2017, sales of the game's physical and download versions on PS4 and PC had reached 1.5 million copies. The majority of sales during that period came from overseas, and its success came as a surprise compared to the low sales of Nier.[104] By May 2019, Nier: Automata had reached worldwide shipments of four million copies,[105] with an additional 500,000 units selling by March 2020; the latter was attributed to steady sales of the "Game of the YoRHa" edition.[106] Nier: Automata greatly exceeded Square Enix's sales expectations, and made them consider Nier as a franchise.[107] PlatinumGames cited the strong sales, in addition to the positive critical reception, as saving the company and renewing interest in their products after several disappointing game releases.[108][109] As of November 2022, all versions of Nier: Automata have shipped over seven million copies worldwide.[110] 041b061a72


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