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Shelly Cashman Series Discovering Computers 4: The Pros and Cons of This Popular Book


Shelly Cashman Series Discovering Computers 4: A Review




If you are looking for a comprehensive and engaging introduction to computer concepts and applications, you might want to check out the Shelly Cashman Series Discovering Computers 4. This book is part of the renowned Shelly Cashman Series, which has been helping students and instructors learn about computers for over three decades. In this article, we will review the Shelly Cashman Series Discovering Computers 4 and see what it has to offer.




Shelly Cashman Series Discovering Computers 4


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What is the Shelly Cashman Series?




The Shelly Cashman Series is a collection of textbooks and online courses that cover various topics in computer science, information technology, and business. The series was founded by Gary B. Shelly and Thomas J. Cashman in 1976, with the goal of providing students with a hands-on, project-based approach to learning computer skills. The series has since expanded to include more than 300 titles, covering topics such as Microsoft Office, web design, programming, networking, security, and more.


The history and mission of the series




The Shelly Cashman Series was born out of a frustration with the traditional lecture-based teaching methods that dominated computer education in the 1970s. Shelly and Cashman believed that students would learn better by doing rather than listening, and by working on realistic projects rather than abstract exercises. They also wanted to make computer education more accessible and affordable for students from diverse backgrounds and skill levels.


To achieve their vision, Shelly and Cashman developed a series of books that combined clear explanations, step-by-step instructions, screenshots, exercises, projects, and case studies. They also partnered with publishers, software developers, instructors, and students to ensure that their books were up-to-date, relevant, accurate, and user-friendly. Over the years, the Shelly Cashman Series has evolved with the changing technologies and trends in computer education, incorporating online components, multimedia elements, interactive features, and adaptive learning tools.


The features and benefits of the series




The Shelly Cashman Series is designed to help students develop the skills and knowledge they need to succeed in today's digital world. Some of the features and benefits of the series are:


  • It covers a wide range of topics in computer science, information technology, and business, from basic concepts to advanced applications.



  • It uses a project-based approach that engages students in meaningful tasks that simulate real-world scenarios.



  • It provides clear explanations, step-by-step instructions, screenshots, exercises, projects, and case studies that guide students through the learning process.



  • It offers online resources such as videos, quizzes, games, simulations, labs, assessments, and feedback that enhance student learning and retention.



  • It supports instructors with teaching aids such as lesson plans, lecture slides, test banks, answer keys, instructor manuals, and online course management systems.



  • It adapts to different learning styles, preferences, paces, and levels of students with personalized learning paths and adaptive learning tools.



  • It updates regularly to reflect the latest technologies and trends in computer education.



What is Discovering Computers 4?




Discovering Computers 4 is one of the titles in the Shelly Cashman Series that focuses on computer concepts and applications. It was published in 2007 and is the fourth edition of the Discovering Computers series. It is intended for a short course on computer concepts or in application software courses.


The content and structure of the book




Discovering Computers 4 covers the same breadth, but with less depth, as Discovering Computers 2008: Complete. It consists of eight chapters that cover the following topics:


  • Introduction to Computers



  • The Internet and World Wide Web



  • Application Software



  • The Components of the System Unit



  • Input and Output



  • Storage



  • Operating Systems and Utility Programs



  • Communications and Networks



Each chapter begins with a self-assessment that enables students to target their study to learn more in less time. Each chapter also ends with a summary, key terms, review questions, critical thinking questions, projects, and web research exercises. The book also includes appendices that cover topics such as computer careers, security, ethics, emerging technologies, and web development.


The learning outcomes and objectives of the book




Discovering Computers 4 aims to help students learn the following outcomes and objectives:


  • To understand the basic concepts and terminology of computers and information technology.



  • To explore the current and future trends in computer technology and its impact on society.



  • To use the Internet and World Wide Web effectively for communication, research, education, entertainment, and e-commerce.



  • To identify and compare the different types of application software and their functions.



  • To describe and evaluate the components of the system unit, including the processor, memory, buses, ports, expansion slots, cards, and power supply.



  • To recognize and select the appropriate input and output devices for various tasks and situations.



  • To explain and differentiate the various types of storage devices and media.



  • To understand and manage the operating systems and utility programs that control the computer system.



  • To comprehend and utilize the different types of communications and networks, such as LANs, WANs, wireless networks, intranets, extranets, VPNs, Bluetooth, Wi-Fi, WiMAX, RFID, VoIP, blogs, podcasts, wikis, social networking sites, instant messaging, e-mail, FTP, web browsers, search engines, e-commerce sites, etc.



How to use Discovering Computers 4 effectively?




Discovering Computers 4 is designed to provide students with an engaging and interactive learning experience. However, to get the most out of this book, students need to use it effectively. Here are some tips and strategies for students:


The tips and strategies for students




  • Before reading each chapter, take the self-assessment quiz to assess your prior knowledge and identify your learning goals.



  • While reading each chapter, pay attention to the key terms, definitions, examples, illustrations, tables, figures, screenshots, exercises, projects and case studies that explain and demonstrate the concepts.



After reading each chapter Some additional sentences are: - Review the summary and key terms to reinforce your understanding of the main points. - Test your comprehension by answering the review questions and critical thinking questions at the end of each chapter. - Apply your skills by completing the projects and web research exercises that challenge you to use the concepts in real-world situations. - Explore further by accessing the online resources that accompany this book such as videos quizzes games simulations labs assessments and feedback. What are the advantages and disadvantages of Discovering Computers 4?




Discovering Computers 4 is a popular and well-received book that has many advantages for students and instructors. However, it also has some disadvantages that should be considered before choosing it. Here are some of the pros and cons of Discovering Computers 4:


The pros of Discovering Computers 4




  • It covers a wide range of topics in computer concepts and applications, providing students with a comprehensive and up-to-date overview of the field.



  • It uses a project-based approach that engages students in meaningful tasks that simulate real-world scenarios, enhancing their motivation and retention.



  • It provides clear explanations, step-by-step instructions, screenshots, exercises, projects, and case studies that guide students through the learning process, facilitating their understanding and application.



  • It offers online resources such as videos, quizzes, games, simulations, labs, assessments, and feedback that enhance student learning and retention, allowing them to practice and review at their own pace and level.



  • It supports instructors with teaching aids such as lesson plans, lecture slides, test banks, answer keys, instructor manuals, and online course management systems, saving them time and effort in preparing and delivering their courses.



  • It adapts to different learning styles, preferences, paces, and levels of students with personalized learning paths and adaptive learning tools, catering to their individual needs and goals.



  • It updates regularly to reflect the latest technologies and trends in computer education, keeping students and instructors abreast of the current developments and innovations in the field.



The cons of Discovering Computers 4




  • It covers the same breadth, but with less depth, as Discovering Computers 2008: Complete, which may not be sufficient for some students or courses that require more in-depth coverage of certain topics.



  • It uses a project-based approach that may not suit some students or instructors who prefer a more theoretical or conceptual approach to learning computer concepts and applications.



  • It provides clear explanations, step-by-step instructions, screenshots, exercises, projects, and case studies that may be too detailed or repetitive for some students or instructors who prefer a more concise or simplified presentation of the concepts.



  • It offers online resources such as videos quizzes games simulations labs assessments and feedback that may not be accessible or compatible for some students or instructors who have limited internet access or technical issues with their devices or browsers. It supports instructors with teaching aids such as lesson plans lecture slides test banks answer keys instructor manuals and online course management systems that may not match or integrate well with some instructors' existing curricula or pedagogies. It adapts to different learning styles preferences paces and levels of students with personalized learning paths and adaptive learning tools that may not accurately reflect or measure some students' prior knowledge or progress. It updates regularly to reflect the latest technologies and trends in computer education which may make some students or instructors feel overwhelmed or outdated by the rapid changes and innovations in the field.



Conclusion




In conclusion Discovering Computers 4 is a book that provides students and instructors with a comprehensive and engaging introduction to computer concepts and applications. It is part of the Shelly Cashman Series which is a renowned series that has been helping students and instructors learn about computers for over three decades. The book covers a wide range of topics in computer science information technology and business from basic concepts to advanced applications. It uses a project-based approach that engages students in meaningful tasks that simulate real-world scenarios. It provides clear explanations step-by-step instructions screenshots exercises projects and case studies that guide students through the learning process. It offers online resources such as videos quizzes games simulations labs assessments and feedback that enhance student learning and retention. It supports instructors with teaching aids such as lesson plans lecture slides test banks answer keys instructor manuals and online course management systems. It adapts to different learning styles preferences paces and levels of students with personalized learning paths and adaptive learning tools. It updates regularly to reflect the latest technologies and trends in computer education.


However Discovering Computers 4 also has some disadvantages that should be considered before choosing it. The book covers the same breadth but with less depth as Discovering Computers 2008: Complete which may not be sufficient for some students or courses that require more in-depth coverage of certain topics. It uses a project-based approach that may not suit some students or instructors who prefer a more theoretical or conceptual approach to learning computer concepts and applications. It provides clear explanations step-by-step instructions screenshots exercises projects and case studies that may be too detailed or repetitive for some students or instructors who prefer a more concise or simplified presentation of the concepts. It offers online resources such as videos quizzes games simulations labs assessments and feedback that may not be accessible or compatible for some students or instructors who have limited internet access or technical issues with their devices or browsers. It supports instructors with teaching aids such as lesson plans lecture slides test banks answer keys instructor manuals and online course management systems that may not match or integrate well with some instructors' existing curricula or pedagogies. It adapts to different learning styles preferences paces and levels of students with personalized learning paths and adaptive learning tools that may not accurately reflect or measure some students' prior knowledge or progress. It updates regularly to reflect the latest technologies and trends in computer education which may make some students or instructors feel overwhelmed or outdated by the rapid changes and innovations in the field.


Therefore Discovering Computers 4 is a book that has many advantages but also some disadvantages for students and instructors who want to learn about computer concepts and applications. It is a book that can help students develop the skills and knowledge they need to succeed in today's digital world but it is also a book that requires careful consideration and evaluation before choosing it.


FAQs




Here are some frequently asked questions about Discovering Computers 4:


Q: How much does Discovering Computers 4 cost?


  • A: The list price of Discovering Computers 4 is $128.95 but you can find it for much cheaper on online platforms such as Amazon.com.



Q: Is there a newer edition of Discovering Computers 4?


  • A: Yes there is a newer edition of Discovering Computers 4 called Discovering Computers Fundamentals: Your Interactive Guide to the Digital World which was published in 2011. It has more updated content and features than Discovering Computers 4.



Q: What are the prerequisites for using Discovering Computers 4?


  • A: There are no specific prerequisites for using Discovering Computers 4 as it is designed for beginners who want to learn about computer concepts and applications. However some basic computer literacy and internet skills would be helpful for using the book effectively.



Q: How long does it take to complete Discovering Computers 4?


  • A: The time it takes to complete Discovering Computers 4 depends on your pace and level of study. The book has eight chapters that can be completed in eight weeks if you study one chapter per week. However you can also study more or less chapters per week depending on your schedule and goals.



Q: How can I get help with Discovering Computers 4?


  • A: You can get help with Discovering Computers 4 by contacting your instructor classmates or online tutors if you have any questions or difficulties with the book. You can also use the online resources that accompany the book such as videos quizzes games simulations labs assessments and feedback to enhance your learning and retention.



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